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CoronaLine is a simple 2-player abstract game I made in March 2020, at the beginning of the Corona crisis. It was made as something causal to be played by members of the same household while in the lock-down. To play CoronaLine, you just need a piece of paper and two pens. The game can also be played over the internet since most chat rooms allow to draw over pictures.

Grid for printing was prepared by Jan Pogorelec.

CoronaLine mechanics later became the basis of my puzzle game Lineon.

RULES:

1. Draw a grid of points with the pencil, as shown in the picture. Then erase all the lines, so only points remain.


2. Both players color their starting points, as shown in the picture. The starting points are always the same. One player starts the game, then they alternate in turns.


3. On their first turn, players draw a straight line between their starting point and another unoccupied point. On their next turn, they draw a line from the point they reached in their previous turn, and so on, making a path as they go on.


4. Players can't cross multiple points in one turn. They can't cross their own lines. They can't draw a line to an occupied point.


5. Players can cross 1 opponent's line (only 1!). If they do, they score a point. However, on their next turn they can't cross the opponent's line again, as they must "rest" for at least 1 turn (this doesn't mean they skip their turn, just that they can't cross a line again).


6. Once during the game (only once!), players can also "switch sides", which means they start drawing a new path of lines from their starting point. They have to continue this new path of lines until the end of the game - they can't switch back to the first path.


7. The player who scores 3 points or is the last one able to perform a turn according to the rules, wins the game!


8. An example. The dashes on the side are for points and the X's are for the used up "side switches".


Updated 10 days ago
StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(4 total ratings)
AuthorLetibus Design
TagsAbstract, Board Game, Casual, Chess, Hand-drawn, Local multiplayer, Minimalist, PvP, Turn-based, Turn-Based Combat
Average sessionA few seconds

Download

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Click download now to get access to the following files:

CoronaLine Grid For Printing 404 kB
Simple CoronaLine Grid 47 kB

Comments

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hello! I really enjoy the game but have some questions.

Is it legal for a player to draw a line on their next turn, which just extend the line they drew earlier on the same straight line (identical to a line on the original grid crossing multiple points) ? It may play well when both players are draw with inner points. But the game went strange when both players are continually connecting points on the outline of  the original grid to prevent opponent from scoring. It’s just to see who is the one can make a legal move at the end. How to prevent this situation to happen? Is it necessary to prevent it?

When a player can’t draw according to rules. Is the game immediately end or the opponent goes on? If a player can’t draw because they just crossed an opponent’s line last turn and stuck with opponent ‘s line this turn, can they draw after skipping a turn?

Can I use the diagrams on this page when I introduce this game to others or translate the rules to other language?

Thanks!

Hi dnobi! Thanks for the comment. Huh, I never considered that drawing subsequent lines in the same direction could lead to a stale-mate. Can you try out a few matches with the rule "You can't draw lines in successive turns in the same direction, unless having no other option"? And see how it plays, maybe this rule will make it better? Let me know :)

Otherwise, sure, you can use the diagrams.

Thanks! I’ll try it later! And I think it’s better that the game ends immediately after one could not move. 

Thanks for your reply!

(1 edit) (+1)

Ah yeah, sorry about not replying to the second question. So, the game ends when the person whose turn it is can't make a move in that turn. It doesn't end in the previous turn yet.

Thanks! 

(+2)

Very cool idea. I'm gonna propose this at my next game night for as a hold-over for players who have been eliminated from a larger game, or even maybe use it as a puzzle/challenge in a D&D session.